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With the advance of technology, applied to hardware, software is gaining space and computing power in the development of its tasks and this is no different with game engines. Initially created only for game development, the computing power and improved visual graphics of engines such as Unreal Engine and Unity have opened doors for them to be used in various fields of entertainment production and just when we think that this software has reached its limits in terms of demand, developers announce new tools to complement and expand the range of possibilities for these tools. We could even say that the aim of these products is to become unique tools, or unique solutions where it would be possible to cover all the stages of a production.
Speakers
Roger Haubrichs | Palestrante
Instructor of Computer Graphics and Virtual Production at Firjan Senai Laranjeiras, the Reference Center for Cinema and Audiovisual, as well teacher in the distance learning format for Brazilians and Portuguese in the Games and Audiovisual market in the United States, Canada, Portugal and Ireland. He has experience in Game Art and Design, with an emphasis on character design for animation and games, virtual set design, visual programming, 3D modeling, game development and the integration of videographic elements with virtual production. He has a degree in Graphic Design from the University of Grande Rio (2014) and a postgraduate degree in Digital Game Development from Estácio de Sá College (2020).